News

2/22/2012

StencyWorks 2.0 Is Here....





StencylWorks 2.0 – More Block Picking
A couple weeks ago, I unveiled block picking, an easier and faster way to pick out blocks in blanks. As a follow up to that, I’ve extended this form of picking to all blocks now. Just right-click on the editing … Continue reading 
StencylWorks 2.0 – Auto-Cloning Blocks
Have you ever used these kinds of blocks where you’ve got a loop and a second block that refers to the loop variable? We’ve made them a lot more pleasant to use. Just click and drag the red blocks in. … Continue reading 
StencylWorks 2.0 – Import/Export Resources
Last week, I showed off a small, but rather well-received addition – a Trash Can for Design Mode. Today, I’m going to talk about an oft-requested feature: importing & exporting any kind of resource into your game. Before today, you … Continue reading
StencylWorks 2.0 – Trash Can
Here’s a little teaser before our next feature post. A trash can for Design Mode! Just drag the blocks in, and they go poof. It’s the little things that count, right?   Can I try it out? Yep, it’s in the … Continue reading 
StencylWorks 2.0 – Behavior Library
A few days ago, we talked about a significantly better and faster way to pick out blocks in our logic builder. Many of you were excited about this change. We’re really happy to hear that! Today, I’m going to talk … Continue reading 
StencylWorks 2.0 – Better Block Picking
Last week, we talked about our new Events system, a system that greatly streamlines and simplifies logic building in StencylWorks, without compromising the power and expressibility of what we already have. Today, I’m going to talk about a clever way … Continue reading  

Download StencylWorks 2.0 (Nightly Build)

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